<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[Yetty's Blog]]></title><description><![CDATA[The mind of Yetty]]></description><link>https://yetty.uk/</link><image><url>https://yetty.uk/favicon.png</url><title>Yetty&apos;s Blog</title><link>https://yetty.uk/</link></image><generator>Ghost 5.80</generator><lastBuildDate>Mon, 13 Apr 2026 19:54:36 GMT</lastBuildDate><atom:link href="https://yetty.uk/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[From Fast-Paced to Faster-Paced. How Shorter Attention Spans Are Reshaping the Gaming Industry]]></title><description><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-blue"><div class="kg-callout-emoji">&#x1F4A1;</div><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">No GPT Here</strong></b>: Note, this article is 100% human wrote. It took me ages to do research and write this. &#x1F604;All opinions are my own.</div></div><hr><p>According to recent accounts of various educational sectors, children of the current generation have <strong>shorter attention spans</strong>, presumably owing to the technological influence.</p>]]></description><link>https://yetty.uk/from-fast-paced-to-faster-paced-how-shorter-attention-spans-are-reshaping-the-gaming-industry/</link><guid isPermaLink="false">671b529f542620059ac151c6</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Fri, 25 Oct 2024 08:28:08 GMT</pubDate><media:content url="https://images.unsplash.com/photo-1657664072470-99b02c2143f2?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDJ8fGdhbWluZ3xlbnwwfHx8fDE3Mjk4NDQxNDF8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" medium="image"/><content:encoded><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-blue"><div class="kg-callout-emoji">&#x1F4A1;</div><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">No GPT Here</strong></b>: Note, this article is 100% human wrote. It took me ages to do research and write this. &#x1F604;All opinions are my own.</div></div><hr><img src="https://images.unsplash.com/photo-1657664072470-99b02c2143f2?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDJ8fGdhbWluZ3xlbnwwfHx8fDE3Mjk4NDQxNDF8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" alt="From Fast-Paced to Faster-Paced. How Shorter Attention Spans Are Reshaping the Gaming Industry"><p>According to recent accounts of various educational sectors, children of the current generation have <strong>shorter attention spans</strong>, presumably owing to the technological influence. This shift has some significant implications for a great many industries, not the least of which is the video game industry. </p><p>Contemporary games are, more and more, developed under a mainstream user perspective where acquisition of fun fast and entertainment is the name of the game. Success and failure of present day video games and the intertwining of this subject with the subject of diminished attention spans in children.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://yetty.uk/content/images/2024/10/hero-key-art-1920x1080-2742a939d0f8.jpg" class="kg-image" alt="From Fast-Paced to Faster-Paced. How Shorter Attention Spans Are Reshaping the Gaming Industry" loading="lazy" width="1920" height="1080" srcset="https://yetty.uk/content/images/size/w600/2024/10/hero-key-art-1920x1080-2742a939d0f8.jpg 600w, https://yetty.uk/content/images/size/w1000/2024/10/hero-key-art-1920x1080-2742a939d0f8.jpg 1000w, https://yetty.uk/content/images/size/w1600/2024/10/hero-key-art-1920x1080-2742a939d0f8.jpg 1600w, https://yetty.uk/content/images/2024/10/hero-key-art-1920x1080-2742a939d0f8.jpg 1920w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Fornite (Epic Games)</span></figcaption></figure><p>Digital technology revolution has opened enhanced information and entertainment. But this constant barrage of stimuli, which has been associated with decreasing child attention spans. </p><p>According to a study conducted by <strong>Fiedacan et al. (2018), </strong>in kindergarten pupils other factors, like overexposure to electronic gadgets, lack of interest in traditional activities and even poor health are some factors that lead to very short attention span. </p><p>This study demonstrates that these factors complicate children&apos;s ability to maintain attention with given tasks and consequently hinder their learning and participation in the classroom.<br><br>Those shifts in attention spans are not unseen, and the video game industry has noticed and adapted its products to them. Among younger audiences, games featuring instant gratification, rewards obtained quickly, and significant engagement levels have become increasingly popular. Fortnite and Call of Duty are just 2 out of many titles that indication this trend.<br><br>For example, players in Fortnite are plopped into fast, action packed environments where the point is immediate survival and being the best. The game offers quick matches, quick feedback through rewards, achievements and regular updates that keep content fresh. Call of Duty also gives you rapid gameplay, along with respawns that happen as soon as you respawn, making sure you don&apos;t have to wait too long to go back out there.<br><br>With short attention spans of their audience, these games are built to give out those dopamine hits regularly. The mechanics themselves aren&#x2019;t overly complicated, getting them down quickly means you&#x2019;re going to get into the game and feel its thrill almost immediately. This design philosophy fulfills a child&#x2019;s need for fast engagement and rewards that are essential to the seduction of quick web content for children who are already used to instant gratification in other parts of their digital life.</p><div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text">&quot; This design philosophy fulfills a child&#x2019;s need for fast engagement and rewards that are essential to the seduction of quick web content for children &quot; </div></div><p>It&#x2019;s also interesting that many game developers are in their 30s or 40s, part of a generation that played games that sucked you in for hours and had greater patience. Classic gaming was often a complex narrative, a mind bending puzzle, and a lengthy play session. Sometimes there&#x2019;s a generational gap: you&#x2019;ve got people developing games that don&#x2019;t suit the kind of audience you have.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://yetty.uk/content/images/2024/10/hce_001_62d6aca5cf174b1f9921ecf8f1adac06.0.jpg" class="kg-image" alt="From Fast-Paced to Faster-Paced. How Shorter Attention Spans Are Reshaping the Gaming Industry" loading="lazy" width="1200" height="800" srcset="https://yetty.uk/content/images/size/w600/2024/10/hce_001_62d6aca5cf174b1f9921ecf8f1adac06.0.jpg 600w, https://yetty.uk/content/images/size/w1000/2024/10/hce_001_62d6aca5cf174b1f9921ecf8f1adac06.0.jpg 1000w, https://yetty.uk/content/images/2024/10/hce_001_62d6aca5cf174b1f9921ecf8f1adac06.0.jpg 1200w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Halo 1 (Bungie) Most game developers making games for kids now, grew up on a different generation of games</span></figcaption></figure><p><br>It can be hard to maintain a balance between a developer&#x2019;s creative vision and what the market is looking for. Though these games would consider value in terms of depth, complexity, and story telling to the market trends point towards immediate engagement and infinitely easily obtainable gratification. This change forces games&apos; designers to reexamine their tactical strategy for designing games that are both enjoyable for short attention span focused players and experiential on creativity enrichment.</p><p>This shift hasn&#x2019;t been successful for all games. <strong>The Finals </strong>is one of the few free to play games that has not met industry expectations. There is likely more than one factor that leads to this underperformance, and it could have to do with the mismatch of game design and an audience&#x2019;s attention span.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://yetty.uk/content/images/2024/10/48411e13-83f1-4e30-8ed1-572855b4ea3a_1200x675.jpg" class="kg-image" alt="From Fast-Paced to Faster-Paced. How Shorter Attention Spans Are Reshaping the Gaming Industry" loading="lazy" width="1200" height="675" srcset="https://yetty.uk/content/images/size/w600/2024/10/48411e13-83f1-4e30-8ed1-572855b4ea3a_1200x675.jpg 600w, https://yetty.uk/content/images/size/w1000/2024/10/48411e13-83f1-4e30-8ed1-572855b4ea3a_1200x675.jpg 1000w, https://yetty.uk/content/images/2024/10/48411e13-83f1-4e30-8ed1-572855b4ea3a_1200x675.jpg 1200w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">The Finals (Embark Studios) has apparently not met financial expectations from Nexon the publisher.</span></figcaption></figure><p><br>If games don&#x2019;t offer an instant reward and take hours to advance, players that expect immediate gratification will quickly become bored. If a game has a steep learning curve, complex mechanics or takes time to get, then children may not like it if they have shorter attention spans. Competition in the free-to-play market is also brutal, as established games absorb a lot of player attention, so it&#x2019;s extremely difficult for newer ones to get any traction unless they offer something significantly more different or more immediately appealing.<br><br>The big one that gets trotted out there is the hypothetical example of Concord, which, as its name infers, was one of the &apos;<strong>biggest disasters</strong>&apos; that now happen when games don&apos;t quite fit within the expectations of the current player base. A game that doesn&#x2019;t win the player over quickly may lead to low engagement levels and eventually, commercial failure.</p><p>Although action video games have adapted to assist in acclimation to shorter attention spans through its immediate engagement, the data indicates that intensive play in such games could reduce a subject&#x2019;s ability to maintain attention in other, more boring environments. </p><p>Action video gaming influences sustained attention performance in adolescents: <strong>Trisolini et al. (2018) </strong>In sustained attention tasks, non-action video game players had greater decrement in performance over time than action video game players; however, reversal implicit sequence effects in tasks requiring quick enumeration of items were greater for action video game players. </p><p>In fact, it calls attention to a sort of sequential paradox: games aimed at helping players play for shorter attention spans themselves may deteriorate their capacity to play for longer periods of time. </p><p>These games, with their immersive pace and lack of &#x2018;real world&#x2019; stimulation, may end up being less engaging to children than other activities, and children may not perform well in academic settings, and other areas of life that require sustained focus.</p><p>Reduced attention spans are not just a phenomenon for amusement. The more kids fill their time with media that celebrates instant gratification, the less likely they may be ready to sit through boredom &#x2014; to focus on a task that takes time or effort. This may have huge effects on their working career. The shift in this case has the potential to change learning because much of educational activity depends on sustained concentration and sometimes delayed rewards.<br><br>The challenges for educators and parents alike, is how to do this and to keep children engaged in activities which develop their attention span and patience. Some strategies that might mitigate the issue include incorporating gamified elements into learning, providing interactive and stimulating educational content and encouraging activities that require attention and perseverance.</p><div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-emoji">&#x1F4A1;</div><div class="kg-callout-text">&quot;how to do this and to keep children engaged in activities which develop their attention span and patience&quot;</div></div><p>It is a multifaceted issues brought by the digital environment, lifestyle factors and the nature of modern entertainment. With these changes, the video game industry responds by creating games that provide quick satisfaction and quick rewards and pull younger audiences in. But this adaptation raises concern about the long term would the lasting impact on children&#x2019;s ability to stay focused and whether it might even reinforce shorter attention spans.<br><br>With the industry developing, developers, teachers, and parents must balance creating engaging content and growth of sustained attention. The current trends could lead to future research in designing games that are both entertaining and beneficial for cognitive development in order to mitigate the risks associated with those trends.</p><p><strong>References</strong></p><ul><li>Fiedacan, K., Fetizanan, A., Jumantoc, E., Mabituin, A., Yanson, M., &amp; Francisco, R. (2018). Kindergartens&#x2019; Short Attention Span in School: A Case Study. <em>International Scholars Conference</em>, 6, 313-313. <a href="https://doi.org/10.35974/ISC.V6I1.1316?ref=yetty.uk" rel="noopener">https://doi.org/10.35974/ISC.V6I1.1316</a></li><li>Trisolini, D., Petilli, M., &amp; Daini, R. (2018). Is action video gaming related to sustained attention of adolescents? <em>Quarterly Journal of Experimental Psychology</em>, 71(5), 1033-1039. <a href="https://doi.org/10.1080/17470218.2017.1310912?ref=yetty.uk" rel="noopener">https://doi.org/10.1080/17470218.2017.1310912</a></li></ul>]]></content:encoded></item><item><title><![CDATA[Songs I liked this week]]></title><description><![CDATA[<p>All of these songs have been released this week.</p><h2 id="easy-tigerholly-humberstone">Easy Tiger - Holly Humberstone</h2><figure class="kg-card kg-embed-card"><iframe style="border-radius: 12px" width="100%" height="152" title="Spotify Embed: Easy Tiger" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/track/3UbpIsFKaNVDIHOVK93VMX?si=8dea611479ac4cd5&amp;utm_source=oembed"></iframe></figure><h2 id="the-bygonesif-you-wanted-to">The Bygones - If You Wanted To</h2><figure class="kg-card kg-embed-card"><iframe style="border-radius: 12px" width="100%" height="152" title="Spotify Embed: If You Wanted To" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/track/3SPtURq1Gk6UnESLFIQ3Yp?si=3ef8259fe6514bc7&amp;utm_source=oembed"></iframe></figure><h2 id="willie-nelsonthe-border">Willie Nelson - The Border</h2><figure class="kg-card kg-embed-card"><iframe style="border-radius: 12px" width="100%" height="152" title="Spotify Embed: The Border" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/track/0WJlUu11GrZqqgrRQHeGsM?si=6d1960fdcf744c6d&amp;utm_source=oembed"></iframe></figure>]]></description><link>https://yetty.uk/songs-i-liked-this-week/</link><guid isPermaLink="false">65fda85b087556caa40f980e</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Fri, 22 Mar 2024 15:52:05 GMT</pubDate><media:content url="https://images.unsplash.com/photo-1502773860571-211a597d6e4b?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDQ2fHxtdXNpY3xlbnwwfHx8fDE3MTExMjI1MzF8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" medium="image"/><content:encoded><![CDATA[<img src="https://images.unsplash.com/photo-1502773860571-211a597d6e4b?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDQ2fHxtdXNpY3xlbnwwfHx8fDE3MTExMjI1MzF8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" alt="Songs I liked this week"><p>All of these songs have been released this week.</p><h2 id="easy-tigerholly-humberstone">Easy Tiger - Holly Humberstone</h2><figure class="kg-card kg-embed-card"><iframe style="border-radius: 12px" width="100%" height="152" title="Spotify Embed: Easy Tiger" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/track/3UbpIsFKaNVDIHOVK93VMX?si=8dea611479ac4cd5&amp;utm_source=oembed"></iframe></figure><h2 id="the-bygonesif-you-wanted-to">The Bygones - If You Wanted To</h2><figure class="kg-card kg-embed-card"><iframe style="border-radius: 12px" width="100%" height="152" title="Spotify Embed: If You Wanted To" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/track/3SPtURq1Gk6UnESLFIQ3Yp?si=3ef8259fe6514bc7&amp;utm_source=oembed"></iframe></figure><h2 id="willie-nelsonthe-border">Willie Nelson - The Border</h2><figure class="kg-card kg-embed-card"><iframe style="border-radius: 12px" width="100%" height="152" title="Spotify Embed: The Border" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/track/0WJlUu11GrZqqgrRQHeGsM?si=6d1960fdcf744c6d&amp;utm_source=oembed"></iframe></figure>]]></content:encoded></item><item><title><![CDATA[There is an exploit in Easy Anti Cheat which can allow hackers to run remote code on your pc...]]></title><description><![CDATA[<p><strong>Update:</strong></p><p><strong>Easy anti cheat claim this does not effect other games.</strong></p><figure class="kg-card kg-embed-card"><blockquote class="twitter-tweet"><p lang="en" dir="ltr">We have investigated recent reports of a potential RCE issue within Easy Anti-Cheat. At this time - we are confident that there is no RCE vulnerability within EAC being exploited. We will continue to work closely with our partners</p></blockquote></figure>]]></description><link>https://yetty.uk/there-is-an-exploit-in-easy-anti-cheat-which-can-allow-hackers-to-hack-your-pc/</link><guid isPermaLink="false">65f83c6c087556caa40f97ef</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Mon, 18 Mar 2024 13:13:10 GMT</pubDate><media:content url="https://images.unsplash.com/photo-1510915228340-29c85a43dcfe?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDJ8fGhhY2t8ZW58MHx8fHwxNzEwNzY3MjE3fDA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" medium="image"/><content:encoded><![CDATA[<img src="https://images.unsplash.com/photo-1510915228340-29c85a43dcfe?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDJ8fGhhY2t8ZW58MHx8fHwxNzEwNzY3MjE3fDA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" alt="There is an exploit in Easy Anti Cheat which can allow hackers to run remote code on your pc..."><p><strong>Update:</strong></p><p><strong>Easy anti cheat claim this does not effect other games.</strong></p><figure class="kg-card kg-embed-card"><blockquote class="twitter-tweet"><p lang="en" dir="ltr">We have investigated recent reports of a potential RCE issue within Easy Anti-Cheat. At this time - we are confident that there is no RCE vulnerability within EAC being exploited. We will continue to work closely with our partners for any follow up support needed</p>&#x2014; Easy Anti-Cheat (@TeddyEAC) <a href="https://twitter.com/TeddyEAC/status/1769725032047972566?ref_src=twsrc%5Etfw&amp;ref=yetty.uk">March 18, 2024</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></figure><p></p><hr><p>There is possibly a serious exploit in Easy Anti cheat which allows hackers to run code on your own PC. This was discovered yesterday during the Apex Legends Global Series where it hit a snag during its regional finals, especially the North American showdown. The event faced an unexpected delay after two prominent players, Noyan &quot;<strong>Genburten</strong>&quot; Ozkose from DarkZero and Phillip &quot;<strong>ImperialHal</strong>&quot; Dosen from TSM, encountered cyber intrusions mid-game. Genburten suddenly gained the ability to spot competitors through walls, while ImperialHal was unexpectedly equipped with an aimbot.</p><p>The issue first arose during the day&apos;s third match when Genburten was visibly taken aback upon realizing he could see every player&apos;s location. </p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://clips.twitch.tv/ClumsyBeautifulWheelMau5-TepauaQqEqJZh95Y?ref=yetty.uk"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Genburten - Oh my</div><div class="kg-bookmark-description">Watch Genburten&#x2019;s clip titled &#x201C;Oh my&#x201D;</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://static.twitchcdn.net/assets/favicon-32-e29e246c157142c94346.png" alt="There is an exploit in Easy Anti Cheat which can allow hackers to run remote code on your pc..."><span class="kg-bookmark-author">Twitch</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://clips-media-assets2.twitch.tv/28Zy8k3qWrmkKhKiWYfeWA/AT-cm|28Zy8k3qWrmkKhKiWYfeWA-social-preview.jpg" alt="There is an exploit in Easy Anti Cheat which can allow hackers to run remote code on your pc..."></div></a></figure><p>A Twitch clip captured him exclaiming, &quot;I can see everyone!&quot; as he refrained from playing further. The situation escalated in the following game with ImperialHal, who found himself with an unintended aimbot, leading him to declare, &quot;I have aimbot right now!&quot; Despite his efforts to continue, the game was ultimately called off.</p><p>In response to these breaches, the Anti-Cheat Police Department volunteers issued a warning about an RCE (Remote Code Execution) exploit affecting Apex Legends, potentially stemming from the game or its anti-cheat mechanisms. They&apos;ve advised against playing any games shielded by EAC (Easy Anti-Cheat) or other EA (Electronic Arts) titles for the time being.</p><figure class="kg-card kg-embed-card"><blockquote class="twitter-tweet"><p lang="en" dir="ltr">Attention to all players who participated in the ALGS tournament, I strongly recommend that you take immediate measures to protect your personal information. It is advisable that you change your Discord passwords and ensure that your emails are secure. also enable MFA for all&#x2026; <a href="https://t.co/I8QaKt7tCd?ref=yetty.uk">https://t.co/I8QaKt7tCd</a></p>&#x2014; Anti-Cheat Police Department &#x1F575;&#xFE0F; (@AntiCheatPD) <a href="https://twitter.com/AntiCheatPD/status/1769537265850581136?ref_src=twsrc%5Etfw&amp;ref=yetty.uk">March 18, 2024</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></figure><p>For those participating in the tournament, the advice was clear: change your Discord passwords, secure your emails, enable multi-factor authentication on all accounts, and consider a clean reinstall of your operating system to fend off any lurking threats like rootkits or other harmful software.</p><p>Given these security concerns, the series has been temporarily paused to uphold the fairness and integrity of the competition. The official announcement acknowledged the disruption and promised to provide further updates soon.</p><p>I will update this blog once more news comes out, but I <strong>highly reccomend </strong>not playing any games using Easy Anti Cheat until the issue has been confirmed to be isolated to Apex Legends and until its been fixed.</p><h2 id="list-of-all-games-using-easy-anti-cheat">List of all games using Easy Anti Cheat</h2><p>-7 Days to Die<br>-Absolver<br>-Albion Online<br>-Apex Legends<br>-Audition<br>-Audition Next Level<br>-Battlefield 2042<br>-Battlefleet Gothic: Armada 2<br>-Beyond the Wire<br>-Black Clover: Quartet Knights<br>-Black Desert Online<br>-Blankos: Block Party<br>-Blazing Sails<br>-Bleeding Edge<br>-Block N Load<br>-Cabal Online<br>-Captain Tsubasa<br>-CardLife<br>-Chivalry 2<br>-Crossout<br>-CRSED: F.O.A.D.<br>-Darkfall: Rise of Agon<br>-Darwin Project<br>-Dauntless<br>-Dead by Daylight<br>-Deadside<br>-Dirty Bomb<br>-Dragon Ball Fighter Z<br>-Dragon Ball Xenoverse 2<br>-Dreadnought<br>-Due Process<br>-Dying Light: Bad Blood<br>-Empyrion<br>-Enlisted<br>-Fall Guys: Ultimate Knockout<br>-Fear the Wolves<br>-For Honor<br>-Fortnite Battle Royale<br>-Friday the 13th<br>-Gears 5<br>-H-Hour: World Elite<br>-Halo: The Master Chief Collection<br>-Heat<br>-Hell Let Loose<br>-Hood: Outlaws &amp; Legends<br>-Hunt: Showdown<br>-Hurtworld<br>-Intruder<br>-iRacing<br>-Ironsight<br>-Jump Force<br>-Last Oasis<br>-Lost Ark<br>-M.A.R.S.<br>-Memories of Mars<br>-Miscreated<br>-Monstrum 2<br>-Naruto To Boruto: Shinobi Striker<br>-New GUNDAM Breaker<br>-New World<br>-One Punch Man<br>-Overstep<br>-Paladins<br>-Pandemic Express<br>-Plants vs. Zombies: Battle for Neighborville<br>-Post Scriptum<br>-Predator: Hunting Grounds<br>-Quantum League<br>-Ragnarok<br>-Realm Royale<br>-Rec Room<br>-Reign of Kings<br>-RF Online<br>-Rising Storm 2: Vietnam<br>-Robocraft<br>-Rocket Arena<br>-Rogue Company<br>-Rust<br>-SCUM<br>-Sector&apos;s Edge<br>-Smite<br>-Space Junkies<br>-Squad<br>-Star Wars: Squadrons<br>-Super Dragon Ball Heroes: World Mission<br>-Sword Art Online Alicization Lycoris<br>-Sword Art Online: Fatal Bullet<br>-Tales Runner<br>-Tom Clancy&apos;s Ghost Recon: Wildlands<br>-Tom Clancy&apos;s The Division 2<br>-Trials Rising<br>-War Rock<br>-War Thunder<br>-Warhammer 40,000: Eternal Crusade<br>-Warhammer: Vermintide 2<br>-Watch Dogs 2<br>-Will To Live Online<br>-Wolf Team<br>-WolfTeam Turkey<br>-Worms Rumble<br>-XERA: Survival<br>-Yulgang TH</p>]]></content:encoded></item><item><title><![CDATA[What was the internet like in the olden times?]]></title><description><![CDATA[<p>I&apos;ve been investigating what &quot;The Internet&quot; was like back in the &quot;Olden Days&quot; when it was first being discovered and I was forunate enough to interview someone from the &quot;Olden Days&quot; who remembers the internet. </p><h3 id="what-was-your-first-memory-of-the-internet"><strong>What was your first memory of the</strong></h3>]]></description><link>https://yetty.uk/what-was-the-internet-like-in-the-olden-times/</link><guid isPermaLink="false">65f5bd1b087556caa40f97cc</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Sat, 16 Mar 2024 15:54:22 GMT</pubDate><media:content url="https://images.unsplash.com/photo-1579618218290-24a26f63a738?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDN8fG9sZCUyMGNvbXB8ZW58MHx8fHwxNzEwNjAzNTQwfDA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" medium="image"/><content:encoded><![CDATA[<img src="https://images.unsplash.com/photo-1579618218290-24a26f63a738?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDN8fG9sZCUyMGNvbXB8ZW58MHx8fHwxNzEwNjAzNTQwfDA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" alt="What was the internet like in the olden times?"><p>I&apos;ve been investigating what &quot;The Internet&quot; was like back in the &quot;Olden Days&quot; when it was first being discovered and I was forunate enough to interview someone from the &quot;Olden Days&quot; who remembers the internet. </p><h3 id="what-was-your-first-memory-of-the-internet"><strong>What was your first memory of the internet?</strong></h3><p>Well you see, I had never heard of the internet. I didn&apos;t know what it was, back in those days we only had telephones and there was a buzz around, I don&apos;t think many people knew about the internet. In-fact it was mentioned to me in my local post office, I think only fourteen or so people knew about it.</p><h3 id="do-you-remember-when-you-first-went-on-the-internet-what-pages-you-visited"><strong>Do you remember when you first went on  the internet what pages you visited?</strong></h3><p>Well back in my days the internet was in Black and White and it was only switched on between the hours of 2 - 5PM you see. If you logged in too late you&apos;d be greeted with a &quot;Closed&quot; sign. You see back in my day colour hadn&apos;t been invented and website&apos;s were various shades of grey, I believe the first thing I saw was a cat meme in dark grey.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://yetty.uk/content/images/2024/03/tmps2o2ur0x.png" class="kg-image" alt="What was the internet like in the olden times?" loading="lazy" width="768" height="1024" srcset="https://yetty.uk/content/images/size/w600/2024/03/tmps2o2ur0x.png 600w, https://yetty.uk/content/images/2024/03/tmps2o2ur0x.png 768w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">One of the first memes found on the internet</span></figcaption></figure><h3 id="how-long-did-it-take-you-to-get-used-to-using-the-internet"><strong>How long did it take you to get used to using the internet?</strong></h3><p>Well, the internet was a very alien concept to me you see, I remember looking at the keyboard for ages and trying to type, it was a bit like a typewriter but the ink would be displayed on my old CRT Monitor.</p><p>See the kids these days with their 240hz screens have it easy, back in my day we have a 1Hz screen meaning it would refresh very slowly, sometimes in-fact it was so slow we could make a cuppa tea inbetween.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://yetty.uk/content/images/2024/03/tmpos9ci209.png" class="kg-image" alt="What was the internet like in the olden times?" loading="lazy" width="768" height="1024" srcset="https://yetty.uk/content/images/size/w600/2024/03/tmpos9ci209.png 600w, https://yetty.uk/content/images/2024/03/tmpos9ci209.png 768w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">One of the first computers in the &quot;Olden Times&quot;</span></figcaption></figure><p>It did take a while to get used to the internet, one of the first websites I visited was catswithhats.com I believe this site has gone now, but used to show cats with hats, those memes were super popular in my day.</p><h3 id="was-there-anything-else-you-miss-about-the-old-internet"><strong>Was there anything else you miss about the old internet</strong>?</h3><p>Oh yes, I miss a lot. Kids these days have got it lucky you see, because in my day the mouse for the computer was a real live mouse, you had to feed and look after it or else you wouldn&apos;t be able to use the computer. However I miss the days where I could feed my mouse.</p><p>We also had message boards where we could talk shit to eachother, I remember hearing the titanic had sunk and all the memes which came out about it. Those were good times, all these modern kids don&apos;t know how easy they had it.</p>]]></content:encoded></item><item><title><![CDATA[Is the Medic from Team Fortress 2 actually Tedisson?]]></title><description><![CDATA[<p>I have known Ted for quite a while now and can&apos;t shake the feeling that he might actually be the Medic from Team Fortress 2. I mean, hear me out on this one. First off, they&apos;re both German. That&apos;s already a pretty big coincidence,</p>]]></description><link>https://yetty.uk/is-the-medic-from-team-fortress-2-actually-tedisson/</link><guid isPermaLink="false">65f46e2b087556caa40f9779</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Fri, 15 Mar 2024 16:07:27 GMT</pubDate><media:content url="https://yetty.uk/content/images/2024/03/artworks-FRIqYPtESjPf6jwJ-mEXsUg-t500x500.png" medium="image"/><content:encoded><![CDATA[<img src="https://yetty.uk/content/images/2024/03/artworks-FRIqYPtESjPf6jwJ-mEXsUg-t500x500.png" alt="Is the Medic from Team Fortress 2 actually Tedisson?"><p>I have known Ted for quite a while now and can&apos;t shake the feeling that he might actually be the Medic from Team Fortress 2. I mean, hear me out on this one. First off, they&apos;re both German. That&apos;s already a pretty big coincidence, right? But it gets even weirder.</p><p>Tedission has this thick German accent that&apos;s almost identical to the Medic&apos;s. It&apos;s like they went to the same accent school or something. And don&apos;t even get me started on their fashion sense. I&apos;m no style guru, but let&apos;s just say that neither of them will be winning any best-dressed awards anytime soon. It&apos;s like they both raided the same discount bin at the local thrift store.</p><p>But the real kicker? They both heal people with a healing gun. I&apos;m not even joking. Tedission is often a Mercy main when he plays Overwatch on his streams, and he&apos;s always zipping around, keeping his teammates alive with that trusty healing beam. Sound familiar? It&apos;s like he&apos;s channeling his inner Medic every time he plays.</p><p>I&apos;m starting to wonder if Tedission is just the Medic&apos;s secret identity. Like, maybe he got tired of the whole mercenary thing and decided to become a Twitch streamer instead. It would explain the similar hairstyles, too. I bet he just couldn&apos;t let go of that signature look.</p><h2 id="the-look">The Look</h2><figure class="kg-card kg-image-card"><img src="https://yetty.uk/content/images/2024/03/image.psd.png" class="kg-image" alt="Is the Medic from Team Fortress 2 actually Tedisson?" loading="lazy" width="606" height="278" srcset="https://yetty.uk/content/images/size/w600/2024/03/image.psd.png 600w, https://yetty.uk/content/images/2024/03/image.psd.png 606w"></figure><ul><li>Ted and The Medic Wear Round Glasses</li><li>The Medic and Ted have a faded hair cut. (Ted dyed his hair but his natural hair colour is the same)</li><li>The facial struture is basically identical (Look at the ears)</li></ul><h2 id="the-accent">The Accent</h2><p>First of all lets hear the similar accents, here is a voice clip of the Medic in Team Fortress 2.</p><div class="kg-card kg-audio-card"><img src alt="Is the Medic from Team Fortress 2 actually Tedisson?" class="kg-audio-thumbnail kg-audio-hide"><div class="kg-audio-thumbnail placeholder"><svg width="24" height="24" fill="none"><path fill-rule="evenodd" clip-rule="evenodd" d="M7.5 15.33a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0ZM15 13.83a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M14.486 6.81A2.25 2.25 0 0 1 17.25 9v5.579a.75.75 0 0 1-1.5 0v-5.58a.75.75 0 0 0-.932-.727.755.755 0 0 1-.059.013l-4.465.744a.75.75 0 0 0-.544.72v6.33a.75.75 0 0 1-1.5 0v-6.33a2.25 2.25 0 0 1 1.763-2.194l4.473-.746Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M3 1.5a.75.75 0 0 0-.75.75v19.5a.75.75 0 0 0 .75.75h18a.75.75 0 0 0 .75-.75V5.133a.75.75 0 0 0-.225-.535l-.002-.002-3-2.883A.75.75 0 0 0 18 1.5H3ZM1.409.659A2.25 2.25 0 0 1 3 0h15a2.25 2.25 0 0 1 1.568.637l.003.002 3 2.883a2.25 2.25 0 0 1 .679 1.61V21.75A2.25 2.25 0 0 1 21 24H3a2.25 2.25 0 0 1-2.25-2.25V2.25c0-.597.237-1.169.659-1.591Z"/></svg></div><div class="kg-audio-player-container"><audio src="https://yetty.uk/content/media/2024/03/medic.mp3" preload="metadata"></audio><div class="kg-audio-title">Soundclip of The Medic in Team Fotress 2</div><div class="kg-audio-player"><button class="kg-audio-play-icon" aria-label="Play audio"><svg viewbox="0 0 24 24"><path d="M23.14 10.608 2.253.164A1.559 1.559 0 0 0 0 1.557v20.887a1.558 1.558 0 0 0 2.253 1.392L23.14 13.393a1.557 1.557 0 0 0 0-2.785Z"/></svg></button><button class="kg-audio-pause-icon kg-audio-hide" aria-label="Pause audio"><svg viewbox="0 0 24 24"><rect x="3" y="1" width="7" height="22" rx="1.5" ry="1.5"/><rect x="14" y="1" width="7" height="22" rx="1.5" ry="1.5"/></svg></button><span class="kg-audio-current-time">0:00</span><div class="kg-audio-time">/<span class="kg-audio-duration">6.756937</span></div><input type="range" class="kg-audio-seek-slider" max="100" value="0"><button class="kg-audio-playback-rate" aria-label="Adjust playback speed">1&#xD7;</button><button class="kg-audio-unmute-icon" aria-label="Unmute"><svg viewbox="0 0 24 24"><path d="M15.189 2.021a9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h1.794a.249.249 0 0 1 .221.133 9.73 9.73 0 0 0 7.924 4.85h.06a1 1 0 0 0 1-1V3.02a1 1 0 0 0-1.06-.998Z"/></svg></button><button class="kg-audio-mute-icon kg-audio-hide" aria-label="Mute"><svg viewbox="0 0 24 24"><path d="M16.177 4.3a.248.248 0 0 0 .073-.176v-1.1a1 1 0 0 0-1.061-1 9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h.114a.251.251 0 0 0 .177-.073ZM23.707 1.706A1 1 0 0 0 22.293.292l-22 22a1 1 0 0 0 0 1.414l.009.009a1 1 0 0 0 1.405-.009l6.63-6.631A.251.251 0 0 1 8.515 17a.245.245 0 0 1 .177.075 10.081 10.081 0 0 0 6.5 2.92 1 1 0 0 0 1.061-1V9.266a.247.247 0 0 1 .073-.176Z"/></svg></button><input type="range" class="kg-audio-volume-slider" max="100" value="100"></div></div></div><p>Now here is a clip of Ted saying the same.</p><div class="kg-card kg-audio-card"><img src alt="Is the Medic from Team Fortress 2 actually Tedisson?" class="kg-audio-thumbnail kg-audio-hide"><div class="kg-audio-thumbnail placeholder"><svg width="24" height="24" fill="none"><path fill-rule="evenodd" clip-rule="evenodd" d="M7.5 15.33a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0ZM15 13.83a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M14.486 6.81A2.25 2.25 0 0 1 17.25 9v5.579a.75.75 0 0 1-1.5 0v-5.58a.75.75 0 0 0-.932-.727.755.755 0 0 1-.059.013l-4.465.744a.75.75 0 0 0-.544.72v6.33a.75.75 0 0 1-1.5 0v-6.33a2.25 2.25 0 0 1 1.763-2.194l4.473-.746Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M3 1.5a.75.75 0 0 0-.75.75v19.5a.75.75 0 0 0 .75.75h18a.75.75 0 0 0 .75-.75V5.133a.75.75 0 0 0-.225-.535l-.002-.002-3-2.883A.75.75 0 0 0 18 1.5H3ZM1.409.659A2.25 2.25 0 0 1 3 0h15a2.25 2.25 0 0 1 1.568.637l.003.002 3 2.883a2.25 2.25 0 0 1 .679 1.61V21.75A2.25 2.25 0 0 1 21 24H3a2.25 2.25 0 0 1-2.25-2.25V2.25c0-.597.237-1.169.659-1.591Z"/></svg></div><div class="kg-audio-player-container"><audio src="https://yetty.uk/content/media/2024/03/tedisson.mp3" preload="metadata"></audio><div class="kg-audio-title">Soundclip of Tedisson</div><div class="kg-audio-player"><button class="kg-audio-play-icon" aria-label="Play audio"><svg viewbox="0 0 24 24"><path d="M23.14 10.608 2.253.164A1.559 1.559 0 0 0 0 1.557v20.887a1.558 1.558 0 0 0 2.253 1.392L23.14 13.393a1.557 1.557 0 0 0 0-2.785Z"/></svg></button><button class="kg-audio-pause-icon kg-audio-hide" aria-label="Pause audio"><svg viewbox="0 0 24 24"><rect x="3" y="1" width="7" height="22" rx="1.5" ry="1.5"/><rect x="14" y="1" width="7" height="22" rx="1.5" ry="1.5"/></svg></button><span class="kg-audio-current-time">0:00</span><div class="kg-audio-time">/<span class="kg-audio-duration">6.817938</span></div><input type="range" class="kg-audio-seek-slider" max="100" value="0"><button class="kg-audio-playback-rate" aria-label="Adjust playback speed">1&#xD7;</button><button class="kg-audio-unmute-icon" aria-label="Unmute"><svg viewbox="0 0 24 24"><path d="M15.189 2.021a9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h1.794a.249.249 0 0 1 .221.133 9.73 9.73 0 0 0 7.924 4.85h.06a1 1 0 0 0 1-1V3.02a1 1 0 0 0-1.06-.998Z"/></svg></button><button class="kg-audio-mute-icon kg-audio-hide" aria-label="Mute"><svg viewbox="0 0 24 24"><path d="M16.177 4.3a.248.248 0 0 0 .073-.176v-1.1a1 1 0 0 0-1.061-1 9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h.114a.251.251 0 0 0 .177-.073ZM23.707 1.706A1 1 0 0 0 22.293.292l-22 22a1 1 0 0 0 0 1.414l.009.009a1 1 0 0 0 1.405-.009l6.63-6.631A.251.251 0 0 1 8.515 17a.245.245 0 0 1 .177.075 10.081 10.081 0 0 0 6.5 2.92 1 1 0 0 0 1.061-1V9.266a.247.247 0 0 1 .073-.176Z"/></svg></button><input type="range" class="kg-audio-volume-slider" max="100" value="100"></div></div></div><p>See? They sound Identical to me.</p><h2 id="personality">Personality</h2><ul><li>Is borderline psychopathic &#x2705;</li><li>Both Speak with a German Accent &#x2705;</li><li>Slightly sadistic and enjoys experimenting on his teammates &#x2705;</li><li>Believes that healing is a secondary mission to his primary mission &#x2705;</li><li>Often laughs maniacally when unleashing his &#xDC;bercharge or Mercy Beam &#x2705;</li><li>Prefers to stay behind the front lines, healing and supporting his teammates &#x2705;</li><li>Can be heard calling out for his teammates when he needs protection &#x2705;</li><li>Has a rivalry with the enemy team&apos;s Medic &#x2705;</li></ul><p>Wow, the similarities between Ted and the Medic from Team Fortress 2 are uncanny, aren&apos;t they? From the thick German accent that sounds like they were taught at the same place, to their unique sense of style that seems like they share a wardrobe, it&apos;s almost too much to chalk up to mere coincidence.</p><p>Piecing all this together, it&apos;s hard not to wonder if Ted and the Medic are, in some alternate reality or under some clever disguise, the same person. </p><hr><p>This is a parody check out Ted here he is awesome: <a href="https://www.twitch.tv/ttedisson?ref=yetty.uk">https://www.twitch.tv/ttedisson</a></p>]]></content:encoded></item><item><title><![CDATA[New songs this week that I loved]]></title><description><![CDATA[<p>Its New Music Friday where I share my favourite songs which have been released in the week. Each Friday I listen through all the new music which has been released in the UK.</p><p>Most of it doesn&apos;t really stand out to me, but the songs which do stand</p>]]></description><link>https://yetty.uk/new-music-friday-what-stood-out-to-me/</link><guid isPermaLink="false">65f42a58ed518e3ce52cef71</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Fri, 15 Mar 2024 11:14:05 GMT</pubDate><media:content url="https://images.unsplash.com/photo-1493225457124-a3eb161ffa5f?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDZ8fG11c2ljfGVufDB8fHx8MTcxMDQ2NDk5OXww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" medium="image"/><content:encoded><![CDATA[<img src="https://images.unsplash.com/photo-1493225457124-a3eb161ffa5f?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDZ8fG11c2ljfGVufDB8fHx8MTcxMDQ2NDk5OXww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" alt="New songs this week that I loved"><p>Its New Music Friday where I share my favourite songs which have been released in the week. Each Friday I listen through all the new music which has been released in the UK.</p><p>Most of it doesn&apos;t really stand out to me, but the songs which do stand out to me as actually different or good, I will share here so you can maybe discover some new music.</p><h1 id="nothing-but-thievestommorow-is-closed">Nothing But Thieves - Tommorow is closed</h1><p>Nothing But Thieves released their album <strong>Dead Club City </strong>this week, even though the songs on this album have been around for a while now, its nice to see the album finally release. </p><p>Nothing but Thieves are a British rock band, formed in 2012 in Southend-on-Sea, Essex</p>
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<p></p><h1 id="divorcegears">Divorce - Gears </h1><p>Divorce is a a 4-piece alt-country/grunge(ish) <em>band</em> from Nottingham and they have released their new song Gears which has a very grune style which I like.</p>
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<h1 id="sl%C3%B8tfacefinal-g%C3%B8rl">Sl&#xF8;tface - Final G&#xF8;rl</h1><p>Sl&#xF8;tface, formerly known as Slutface, are a Norwegian pop punk band from Stavanger, they have released a new song Final G&#xF8;rl this week which stood out to me due to how different and upbeat it was.</p>
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<h1 id="john-smiththe-world-turns">John Smith - The World Turns</h1><p><strong>John Smith</strong> is an English folk guitarist and singer from Devon and has released his new album <strong>The Living Kind </strong>this week which has a very folky and lovely vibe to it.</p>
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<h1 id="torsonly-for-you">Tors - Only For You</h1><p>From <strong>Devon, United Kingdom </strong>tors have a unique style and Indie rock vibe, they released their new EP called <strong>Only For You </strong>and has a great vibe! </p>
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]]></content:encoded></item><item><title><![CDATA[What do I think of The Finals Season 2?]]></title><description><![CDATA[<div class="kg-card kg-audio-card"><img src alt="audio-thumbnail" class="kg-audio-thumbnail kg-audio-hide"><div class="kg-audio-thumbnail placeholder"><svg width="24" height="24" fill="none"><path fill-rule="evenodd" clip-rule="evenodd" d="M7.5 15.33a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0ZM15 13.83a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M14.486 6.81A2.25 2.25 0 0 1 17.25 9v5.579a.75.75 0 0 1-1.5 0v-5.58a.75.75 0 0 0-.932-.727.755.755 0 0 1-.059.013l-4.465.744a.75.75 0 0 0-.544.72v6.33a.75.75 0 0 1-1.5 0v-6.33a2.25 2.25 0 0 1 1.763-2.194l4.473-.746Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M3 1.5a.75.75 0 0 0-.75.75v19.5a.75.75 0 0 0 .75.75h18a.75.75 0 0 0 .75-.75V5.133a.75.75 0 0 0-.225-.535l-.002-.002-3-2.883A.75.75 0 0 0 18 1.5H3ZM1.409.659A2.25 2.25 0 0 1 3 0h15a2.25 2.25 0 0 1 1.568.637l.003.002 3 2.883a2.25 2.25 0 0 1 .679 1.61V21.75A2.25 2.25 0 0 1 21 24H3a2.25 2.25 0 0 1-2.25-2.25V2.25c0-.597.237-1.169.659-1.591Z"/></svg></div><div class="kg-audio-player-container"><audio src="https://yetty.uk/content/media/2024/03/ElevenLabs_2024-03-14T15-03-23_James_ivc_s31_sb39_se50_b_m2.mp3" preload="metadata"></audio><div class="kg-audio-title">Listen to this article!</div><div class="kg-audio-player"><button class="kg-audio-play-icon" aria-label="Play audio"><svg viewbox="0 0 24 24"><path d="M23.14 10.608 2.253.164A1.559 1.559 0 0 0 0 1.557v20.887a1.558 1.558 0 0 0 2.253 1.392L23.14 13.393a1.557 1.557 0 0 0 0-2.785Z"/></svg></button><button class="kg-audio-pause-icon kg-audio-hide" aria-label="Pause audio"><svg viewbox="0 0 24 24"><rect x="3" y="1" width="7" height="22" rx="1.5" ry="1.5"/><rect x="14" y="1" width="7" height="22" rx="1.5" ry="1.5"/></svg></button><span class="kg-audio-current-time">0:00</span><div class="kg-audio-time">/<span class="kg-audio-duration">243.90525</span></div><input type="range" class="kg-audio-seek-slider" max="100" value="0"><button class="kg-audio-playback-rate" aria-label="Adjust playback speed">1&#xD7;</button><button class="kg-audio-unmute-icon" aria-label="Unmute"><svg viewbox="0 0 24 24"><path d="M15.189 2.021a9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h1.794a.249.249 0 0 1 .221.133 9.73 9.73 0 0 0 7.924 4.85h.06a1 1 0 0 0 1-1V3.02a1 1 0 0 0-1.06-.998Z"/></svg></button><button class="kg-audio-mute-icon kg-audio-hide" aria-label="Mute"><svg viewbox="0 0 24 24"><path d="M16.177 4.3a.248.248 0 0 0 .073-.176v-1.1a1 1 0 0 0-1.061-1 9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h.114a.251.251 0 0 0 .177-.073ZM23.707 1.706A1 1 0 0 0 22.293.292l-22 22a1 1 0 0 0 0 1.414l.009.009a1 1 0 0 0 1.405-.009l6.63-6.631A.251.251 0 0 1 8.515 17a.245.245 0 0 1 .177.075 10.081 10.081 0 0 0 6.5 2.92 1 1 0 0 0 1.061-1V9.266a.247.247 0 0 1 .073-.176Z"/></svg></button><input type="range" class="kg-audio-volume-slider" max="100" value="100"></div></div></div><p>Diving into Season 2 of THE FINALS has been like stepping into a whole new world, or more accurately, a glitchy, neon-infused cityscape that&apos;s as unpredictable as it is exciting. I&apos;m here to give you the</p>]]></description><link>https://yetty.uk/what-do-i-think-of-the-finals-season-2/</link><guid isPermaLink="false">65f30e441a5c33554112791f</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Thu, 14 Mar 2024 14:57:38 GMT</pubDate><media:content url="https://yetty.uk/content/images/2024/03/00c26db5c8144446e2b6810e66e9cdd14240a8c3-1920x1080.webp" medium="image"/><content:encoded><![CDATA[<div class="kg-card kg-audio-card"><img src alt="What do I think of The Finals Season 2?" class="kg-audio-thumbnail kg-audio-hide"><div class="kg-audio-thumbnail placeholder"><svg width="24" height="24" fill="none"><path fill-rule="evenodd" clip-rule="evenodd" d="M7.5 15.33a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0ZM15 13.83a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M14.486 6.81A2.25 2.25 0 0 1 17.25 9v5.579a.75.75 0 0 1-1.5 0v-5.58a.75.75 0 0 0-.932-.727.755.755 0 0 1-.059.013l-4.465.744a.75.75 0 0 0-.544.72v6.33a.75.75 0 0 1-1.5 0v-6.33a2.25 2.25 0 0 1 1.763-2.194l4.473-.746Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M3 1.5a.75.75 0 0 0-.75.75v19.5a.75.75 0 0 0 .75.75h18a.75.75 0 0 0 .75-.75V5.133a.75.75 0 0 0-.225-.535l-.002-.002-3-2.883A.75.75 0 0 0 18 1.5H3ZM1.409.659A2.25 2.25 0 0 1 3 0h15a2.25 2.25 0 0 1 1.568.637l.003.002 3 2.883a2.25 2.25 0 0 1 .679 1.61V21.75A2.25 2.25 0 0 1 21 24H3a2.25 2.25 0 0 1-2.25-2.25V2.25c0-.597.237-1.169.659-1.591Z"/></svg></div><div class="kg-audio-player-container"><audio src="https://yetty.uk/content/media/2024/03/ElevenLabs_2024-03-14T15-03-23_James_ivc_s31_sb39_se50_b_m2.mp3" preload="metadata"></audio><div class="kg-audio-title">Listen to this article!</div><div class="kg-audio-player"><button class="kg-audio-play-icon" aria-label="Play audio"><svg viewbox="0 0 24 24"><path d="M23.14 10.608 2.253.164A1.559 1.559 0 0 0 0 1.557v20.887a1.558 1.558 0 0 0 2.253 1.392L23.14 13.393a1.557 1.557 0 0 0 0-2.785Z"/></svg></button><button class="kg-audio-pause-icon kg-audio-hide" aria-label="Pause audio"><svg viewbox="0 0 24 24"><rect x="3" y="1" width="7" height="22" rx="1.5" ry="1.5"/><rect x="14" y="1" width="7" height="22" rx="1.5" ry="1.5"/></svg></button><span class="kg-audio-current-time">0:00</span><div class="kg-audio-time">/<span class="kg-audio-duration">243.90525</span></div><input type="range" class="kg-audio-seek-slider" max="100" value="0"><button class="kg-audio-playback-rate" aria-label="Adjust playback speed">1&#xD7;</button><button class="kg-audio-unmute-icon" aria-label="Unmute"><svg viewbox="0 0 24 24"><path d="M15.189 2.021a9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h1.794a.249.249 0 0 1 .221.133 9.73 9.73 0 0 0 7.924 4.85h.06a1 1 0 0 0 1-1V3.02a1 1 0 0 0-1.06-.998Z"/></svg></button><button class="kg-audio-mute-icon kg-audio-hide" aria-label="Mute"><svg viewbox="0 0 24 24"><path d="M16.177 4.3a.248.248 0 0 0 .073-.176v-1.1a1 1 0 0 0-1.061-1 9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h.114a.251.251 0 0 0 .177-.073ZM23.707 1.706A1 1 0 0 0 22.293.292l-22 22a1 1 0 0 0 0 1.414l.009.009a1 1 0 0 0 1.405-.009l6.63-6.631A.251.251 0 0 1 8.515 17a.245.245 0 0 1 .177.075 10.081 10.081 0 0 0 6.5 2.92 1 1 0 0 0 1.061-1V9.266a.247.247 0 0 1 .073-.176Z"/></svg></button><input type="range" class="kg-audio-volume-slider" max="100" value="100"></div></div></div><img src="https://yetty.uk/content/images/2024/03/00c26db5c8144446e2b6810e66e9cdd14240a8c3-1920x1080.webp" alt="What do I think of The Finals Season 2?"><p>Diving into Season 2 of THE FINALS has been like stepping into a whole new world, or more accurately, a glitchy, neon-infused cityscape that&apos;s as unpredictable as it is exciting. I&apos;m here to give you the lowdown, my own personal tour through the labyrinth of changes, updates, and new features that have completely transformed the game we thought we knew.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://yetty.uk/content/images/2024/03/hq720.jpg" class="kg-image" alt="What do I think of The Finals Season 2?" loading="lazy" width="686" height="386" srcset="https://yetty.uk/content/images/size/w600/2024/03/hq720.jpg 600w, https://yetty.uk/content/images/2024/03/hq720.jpg 686w"><figcaption><span style="white-space: pre-wrap;">Oh noes we got hax&apos;d</span></figcaption></figure><p>Diving into SYS$HORIZON? It&apos;s like jumping into a whole new world. Rules we live by every day? Forget &apos;em here. Picture this: you&apos;re strolling through a place where buildings aren&apos;t just buildings. They&apos;re like artworks in the making, with bits and pieces floating around, creating paths you&apos;d never expect. Adventure&apos;s literally around every corner. And then, when the sun dips down, the whole place lights up. It&apos;s like a scene straight out of a cyberpunk dream, all neon and buzzing with energy. This place isn&apos;t just another spot on the map. It&apos;s a wild ride, where every move you make is part of this big, vibrant, digital dance under the stars.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://yetty.uk/content/images/2024/03/TheFinalsSeason2_SYSSHORIZON_Map-1024x576.jpg" class="kg-image" alt="What do I think of The Finals Season 2?" loading="lazy" width="1024" height="576" srcset="https://yetty.uk/content/images/size/w600/2024/03/TheFinalsSeason2_SYSSHORIZON_Map-1024x576.jpg 600w, https://yetty.uk/content/images/size/w1000/2024/03/TheFinalsSeason2_SYSSHORIZON_Map-1024x576.jpg 1000w, https://yetty.uk/content/images/2024/03/TheFinalsSeason2_SYSSHORIZON_Map-1024x576.jpg 1024w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Sexy new map!</span></figcaption></figure><p>Power Shift? Oh, it&apos;s the fresh buzz in game modes. Picture you and your crew, just chilling in a 5v5. It&apos;s all about pushing this platform across the arena, smashing through whatever&apos;s in your way. But the real kicker? Those super quick respawn times and being able to mix up your squad&apos;s vibes on the go. It&apos;s a wild ride, super intense, and heaps of fun. But, after a bit, it kinda feels like we&apos;re just going round in circles, gets a tad samey for me.</p><figure class="kg-card kg-image-card"><img src="https://yetty.uk/content/images/2024/03/THE_FINALS_Power_Shift.gif" class="kg-image" alt="What do I think of The Finals Season 2?" loading="lazy" width="640" height="360" srcset="https://yetty.uk/content/images/size/w600/2024/03/THE_FINALS_Power_Shift.gif 600w, https://yetty.uk/content/images/2024/03/THE_FINALS_Power_Shift.gif 640w"></figure><p>Now, let&apos;s talk gear. The FAMAS? Total game-changer. A burst-fire rifle that keeps those enemies nice and far away, just how I like &apos;em. And the 93R? My new best friend for those up-close brawls. The KS-23 shotgun&apos;s okay, not the star but it does the job when things get tight. </p><figure class="kg-card kg-image-card"><img src="https://yetty.uk/content/images/2024/03/unfsijiozm_6q26.jpg" class="kg-image" alt="What do I think of The Finals Season 2?" loading="lazy" width="1280" height="717" srcset="https://yetty.uk/content/images/size/w600/2024/03/unfsijiozm_6q26.jpg 600w, https://yetty.uk/content/images/size/w1000/2024/03/unfsijiozm_6q26.jpg 1000w, https://yetty.uk/content/images/2024/03/unfsijiozm_6q26.jpg 1280w" sizes="(min-width: 720px) 720px"></figure><p>Season 2&apos;s gadgets are like hitting the jackpot. The Dematerializer? Love it. Making stuff disappear and crafting your own sneaky paths is just too good. But the Gateway, well, it&apos;s a cool idea but not seeing through the portals? Kinda takes the fun out of it, though flinging stuff through them and watching the chaos? That&apos;s a good laugh.</p><p>The Anti Gravity Cube is just hilarious. Imagine, everything&apos;s tense and suddenly, everyone&apos;s floating. It&apos;s chaos in the best way. And yep, I&apos;ve totally used it to make the cashout fly. No regrets. The Data Reshaper&apos;s a curious one, turning enemy gear into props. It&apos;s neat, but when it&apos;s crunch time, I&apos;m all about that direct action.</p><figure class="kg-card kg-image-card"><img src="https://yetty.uk/content/images/2024/03/Gateway-for-Light.webp" class="kg-image" alt="What do I think of The Finals Season 2?" loading="lazy" width="1024" height="573" srcset="https://yetty.uk/content/images/size/w600/2024/03/Gateway-for-Light.webp 600w, https://yetty.uk/content/images/size/w1000/2024/03/Gateway-for-Light.webp 1000w, https://yetty.uk/content/images/2024/03/Gateway-for-Light.webp 1024w" sizes="(min-width: 720px) 720px"></figure><p>The competitive scene&apos;s got a new look, and I&apos;m digging it. Feels more organized, like there&apos;s a real path to victory. And the tweaks to the toxic gas? Spot on. It&apos;s less about instant doom and more about playing it smart.</p><p>Now, the Data Reshaper. It&apos;s... interesting. The idea of transforming enemy equipment into harmless props has its charm, but when push comes to shove, I find myself reverting to the good old-fashioned shoot-to-destroy approach. It&apos;s a gadget that feels like it&apos;s still searching for its place in the chaos of THE FINALS.</p><p>So, wrapping up, Season 2&apos;s been a wild, neon-soaked, gravity-defying adventure. Sure, there&apos;s room for a bit more polish and maybe some new twists in the gameplay. But overall, it&apos;s been a riot. The game&apos;s grown, and so have we, figuring out new strategies and having a blast. Can&apos;t wait for more matches, wins, and those unforgettable, glitchy moments in SYS$HORIZON. Bring it on!</p>]]></content:encoded></item><item><title><![CDATA[Is striky actually mid in The Finals?]]></title><description><![CDATA[<p><em>This is a parody endorsed by Striky, please check out Striky he is awesome </em><a href="https://www.twitch.tv/strikysplanet?ref=yetty.uk">https://www.twitch.tv/strikysplanet</a></p><hr><p>Striky is a streamer from the made up land of Germany. He often plays the Finals on stream with a reversed baseball cap to hide his fading hair line. Striky has</p>]]></description><link>https://yetty.uk/is-striky-actually-mid/</link><guid isPermaLink="false">65f223301a5c3355411278dc</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Wed, 13 Mar 2024 22:05:57 GMT</pubDate><media:content url="https://yetty.uk/content/images/2024/03/Screenshot-2024-03-13-220527.png" medium="image"/><content:encoded><![CDATA[<img src="https://yetty.uk/content/images/2024/03/Screenshot-2024-03-13-220527.png" alt="Is striky actually mid in The Finals?"><p><em>This is a parody endorsed by Striky, please check out Striky he is awesome </em><a href="https://www.twitch.tv/strikysplanet?ref=yetty.uk">https://www.twitch.tv/strikysplanet</a></p><hr><p>Striky is a streamer from the made up land of Germany. He often plays the Finals on stream with a reversed baseball cap to hide his fading hair line. Striky has managed to achieve &quot;Diamond&quot;, but is it worthy? Or is he as the zoomers call it just &quot;Mid&quot;? </p><p>Reaching Diamond rank, huh? That&apos;s like Striky becoming the Houdini of the gaming world, but instead of escaping from handcuffs, they&apos;re wriggling out of the clutches of &quot;Just One More Game&quot; syndrome. It&apos;s a test of endurance, strategy, and the sheer will to ignore the call of nature. Striky&apos;s journey to the top is less of a heroic saga and more of a &quot;How long can I hold it in before my bladder becomes the next cashout?&quot;</p><h4 id="the-journey-to-diamond-skill-or-stamina">The Journey to Diamond: Skill or Stamina?</h4><p>Striky hitting Diamond rank is like finding a vintage wine in your basement that you forgot about&#x2014;it&apos;s surprisingly good, and you can&apos;t help but wonder, &quot;How long has this been here?&quot; At his mid-50s, Striky isn&apos;t just playing games; he&apos;s rewriting the rulebook on gamer age stereotypes. It&apos;s as if he&apos;s applying life wisdom to gaming strategies, like using his experience of navigating grocery store aisles on a Saturday to outmaneuver opponents in-game.</p><p></p><div class="kg-card kg-callout-card kg-callout-card-blue"><div class="kg-callout-emoji">&#x1F4A1;</div><div class="kg-callout-text">They say you can&apos;t teach an old dog new tricks, but in Striky&apos;s case, it&apos;s not about learning to cook toast&#x2014;it&apos;s about remembering where he left the bread.</div></div><p>Competing in finals consistently is no small feat. It requires not only a deep understanding of the game but also the ability to perform under pressure, I&apos;m sure thats not the only place he does that &#x1F609;. Striky&apos;s frequent appearances in these high-stakes matches suggest a level of consistency and mental fortitude that many gamers aspire to especially Ted. This consistent performance could be seen as an indicator of genuine skill, as it demonstrates his ability to compete with the best of the best on a regular basis.</p><h4 id="the-volume-of-play-quantity-vs-quality">The Volume of Play: Quantity vs. Quality</h4><p>One could argue that Striky&apos;s success is a result of his extensive playtime. Its like when old people in a care home play chess a lot, they get kinda good at it. After all, practice makes perfect, and the more one plays, the better one becomes at understanding the nuances of the game. However, it&apos;s essential to differentiate between mindless repetition and deliberate practice. If Striky&apos;s approach to gaming involves actively learning from each match, analyzing his gameplay, and adapting his strategies, then his extensive playtime contributes significantly to his skill development rather than merely being a function of time spent.</p><div class="kg-card kg-callout-card kg-callout-card-blue"><div class="kg-callout-emoji">&#x1F4A1;</div><div class="kg-callout-text">They say with age comes wisdom, but in gaming, it seems to bring a fond nostalgia for the times when &quot;loading screens&quot; were just a chance to have a toilet break.</div></div><p>However, there&apos;s another angle to consider. The gaming community often distinguishes between players who climb the ranks through sheer volume of play and those who achieve it with a more measured approach, highlighting efficiency and innate talent. The former, some argue, might reach high ranks as a function of persistence and time investment rather than a reflection of exceptional skill. This perspective suggests that while Striky&apos;s dedication is commendable, it might not necessarily mean they are &apos;<strong>good</strong>&apos; in the sense of gaming excellence.</p><figure class="kg-card kg-image-card"><img src="https://yetty.uk/content/images/2024/03/image-8.png" class="kg-image" alt="Is striky actually mid in The Finals?" loading="lazy" width="1634" height="916" srcset="https://yetty.uk/content/images/size/w600/2024/03/image-8.png 600w, https://yetty.uk/content/images/size/w1000/2024/03/image-8.png 1000w, https://yetty.uk/content/images/size/w1600/2024/03/image-8.png 1600w, https://yetty.uk/content/images/2024/03/image-8.png 1634w" sizes="(min-width: 720px) 720px"></figure><p>And let&apos;s not forget Striky&apos;s odyssey to Diamond rank. It&apos;s less about the destination and more about the journey&#x2014;a saga of hitting the respawn button more times than one admits, learning the hard way that &quot;Rush Cashout B&quot; isn&apos;t a one-size-fits-all strategy, and discovering that true gaming enlightenment comes from knowing you&apos;ll never have to ask, &quot;<strong>WHO THE HELL DIDNT CASHOUT IN TIME</strong>?&quot; because the answer is most probably you or sometimes that Ortho guy. </p><p>Yet, what does it truly mean to be &apos;G<strong>UD</strong>&apos; in competitive gaming? Does this mean you get loads of kills? Yes. Does this mean you can aim well? Yes. Does this mean you can do more healing than Ted in an Overwatch game (LOL yes). But none of this really matters, because like putting a Tortoise in a race, its about watching it believe its gonna win against all the other animals.</p><p>Do I lean towards the notion that Striky might actually be <strong>&quot;mid&quot; </strong>based on this<strong>?</strong> Given the factors at play, the answer tilts slightly towards <em>yes, probably</em>. The reasoning isn&apos;t solely predicated on the volume of gameplay, though it does play a significant role.</p><p> Striky&apos;s approach&#x2014;relying heavily on persistence and an abundance of playtime&#x2014;might suggest a certain level of proficiency that&apos;s commendable yet not extraordinary, but giving Diamond to Striky is like giving a gold medal to a 200 year old tortoise because it has existed for so long, however its still kinda impressive like when you find a chinese takeaway in your fridge which is still somewhat edible after two weeks.</p><p>So bravo Striky. <strong>You deserve Diamond</strong>. &#x1F44D;</p><p>However, and perhaps more importantly, one might pause and ponder, <strong>&quot;But who really cares?&quot; does it matter if Striky is Mid? Bad? Or Good?</strong></p><p><strong>One thing is certain. At least he isn&apos;t as bad as Ted.</strong></p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://yetty.uk/content/images/2024/03/image-9.png" class="kg-image" alt="Is striky actually mid in The Finals?" loading="lazy" width="124" height="150"><figcaption><span style="white-space: pre-wrap;">Silver Ted EST 2024</span></figcaption></figure><p></p>]]></content:encoded></item><item><title><![CDATA[Twitch & Youtube is about what you put into it, not what you get from it]]></title><description><![CDATA[<p>Turning 30 has made me reflective, especially when it comes to the digital platforms that have shaped so much of our cultural landscape over the last decade or so. I&apos;m talking about giants like YouTube and Twitch. I&apos;m old enough to remember the early days of</p>]]></description><link>https://yetty.uk/twitch-youtube-is-about-what-you-put-into-it-now-what-you-get-from-it/</link><guid isPermaLink="false">65ef20bb1a5c3355411278cf</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Tue, 12 Mar 2024 15:29:21 GMT</pubDate><media:content url="https://images.unsplash.com/photo-1527334919515-b8dee906a34b?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDF8fHR3aXRjaHxlbnwwfHx8fDE3MTAxNzAzMDJ8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" medium="image"/><content:encoded><![CDATA[<img src="https://images.unsplash.com/photo-1527334919515-b8dee906a34b?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDF8fHR3aXRjaHxlbnwwfHx8fDE3MTAxNzAzMDJ8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" alt="Twitch &amp; Youtube is about what you put into it, not what you get from it"><p>Turning 30 has made me reflective, especially when it comes to the digital platforms that have shaped so much of our cultural landscape over the last decade or so. I&apos;m talking about giants like YouTube and Twitch. I&apos;m old enough to remember the early days of these platforms, back when they felt more like community-driven projects than the sprawling commercial behemoths they&apos;ve become. It&apos;s not that I&apos;m opposed to progress, but there&apos;s something about the original spirit of these platforms that seems to have been diluted over time.</p><p>Back then, it wasn&apos;t about what you could get out of YouTube or Twitch; it was about what you could contribute. The absence of a direct monetization path meant that creators were there because they had something they wanted to share with the world, not because they were chasing fame or fortune. There was a genuine sense of community and creativity that made browsing these sites an adventure. You never knew what gem you might stumble upon next.</p><p>But as these platforms grew, so did their potential for profitability. Suddenly, being a YouTuber or a Twitch streamer became viable career paths. This shift wasn&apos;t inherently negative; it&apos;s wonderful that creators can now earn a living doing what they love. However, this change also attracted a wave of individuals more focused on what the platform could do for them rather than what they could bring to it.</p><p>This pursuit of personal gain over genuine contribution has, in many ways, changed the landscape of these platforms. Content often feels more polished but less personal, more formulaic but less fascinating. The charm of stumbling upon a video created out of pure passion, with little regard for views or likes, has become rarer.</p><p>The situation reminds me of the teachers we all had growing up&#x2014;the ones who were clearly there just to collect a paycheck versus those who were deeply passionate about their subjects. The difference in engagement and inspiration they could provide was night and day. Similarly, on platforms like YouTube and Twitch, it&apos;s the creators who pour their heart and soul into their content, who view their work as a contribution rather than a means to an end, who truly stand out.</p><p>It&apos;s not about pouring scorn on those trying to make it; ambition is not a crime. But there&apos;s a certain magic in contributing something unique, in creating for the sake of creation. The platforms were initially built on this principle, and it&apos;s something I find myself missing more as the digital landscape continues to evolve.</p><p>In a way, this shift towards monetization and fame is reflective of broader societal changes, where value is often measured in likes, views, and follower counts. But it&apos;s worth remembering the roots of these platforms and the incredible diversity and creativity they fostered when the primary goal was simply to share something you loved with the world, regardless of the reward.</p><p>As someone navigating the complexities of being a &apos;30-something&apos; in this digital age, I find myself yearning for a return to that original spirit. Perhaps it&apos;s a bit naive, a touch of nostalgia tinting my view. Yet, I can&apos;t help but feel that if more creators approached their work with the mindset of contributing something meaningful, of adding to the tapestry of digital content without a primary focus on what they can extract from it, we might rediscover some of that early magic. After all, the true value of platforms like YouTube and Twitch lies not in the fame or fortune they can bestow upon a select few, but in the rich, diverse, and often unexpected content they can offer to all of us.</p>]]></content:encoded></item><item><title><![CDATA[Now I'm 30 do I suck at video games?]]></title><description><![CDATA[<p>Turning 30 felt like a milestone I wasn&apos;t quite prepared for. Suddenly, I found myself grappling with aches and pains I&apos;d never had before&#x2014;my knees started acting up, my back seemed to have developed a mind of its own, and gaming marathons, once a</p>]]></description><link>https://yetty.uk/now-im-30-do-i-suck-at-video-games/</link><guid isPermaLink="false">65ef1e5a1a5c3355411278bb</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Mon, 11 Mar 2024 15:11:44 GMT</pubDate><media:content url="https://images.unsplash.com/photo-1472066719480-ecc7314ed065?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDEwfHxvbGR8ZW58MHx8fHwxNzEwMTY5ODU0fDA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" medium="image"/><content:encoded><![CDATA[<img src="https://images.unsplash.com/photo-1472066719480-ecc7314ed065?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDEwfHxvbGR8ZW58MHx8fHwxNzEwMTY5ODU0fDA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" alt="Now I&apos;m 30 do I suck at video games?"><p>Turning 30 felt like a milestone I wasn&apos;t quite prepared for. Suddenly, I found myself grappling with aches and pains I&apos;d never had before&#x2014;my knees started acting up, my back seemed to have developed a mind of its own, and gaming marathons, once a staple of my weekends, now seemed like feats of endurance I wasn&apos;t sure I was up for anymore.</p><p>It&apos;s led me to ponder&#x2014;does getting older really make you worse at gaming? My gut feeling says yes, but it&apos;s more complicated than that. When I was younger, I could easily sink 12 hours into a game without batting an eye. Now, even though I still dedicate a considerable amount of time to gaming, I can&apos;t quite keep up with the sheer volume of hours that younger players can invest.</p><p>That being said, I&apos;ve come to realize that age doesn&apos;t necessarily equate to a decline in gaming prowess. With 500 hours clocked in Overwatch 2 and a solid gold rank to show for it, I&apos;d like to think I hold my own pretty well. But how would I stack up against other gamers in their 30s?</p><p><strong>Research does suggest that aging can impact gaming, primarily through changes in reaction time and motor skills. However, these effects vary greatly among individuals and don&apos;t spell the end of competitive gaming for older players. The key seems to be adaptation and practice. With enough dedication, older gamers can still perform at high levels, albeit with some adjustments to their gaming routine&#x200B;</strong></p><p>Interestingly, the gaming community is far more diverse in age than one might expect. The notion that video games are just for kids is outdated. The average gamer is 35, and there&apos;s a significant number of players over 50 diving into digital worlds daily&#x200B;<a href="https://www.ncesc.com/gaming-pedia/does-aging-affect-gaming/?ref=yetty.uk" rel="noreferrer"></a></p><p>&#x200B;This diversity is heartening and dispels the myth that gaming has an expiration date.</p><p>Yet, I can&apos;t deny that it takes me longer now to get good at a game. My endurance isn&apos;t what it used to be, and after an hour or two of gaming, I find myself needing a break to rest my eyes, stretch my back, or just clear my head. I suppose this is just part of aging, but it hasn&apos;t dampened my love for gaming.</p><p>The reality is that older gamers like myself might face more challenges in keeping up with the fast-paced nature of some games, but it doesn&apos;t mean we&apos;re out of the competition. Gaming is a passion that transcends age, and with a little adjustment and a lot of practice, we can continue to enjoy and excel in our favorite games.</p><p>So, here I am at 30, navigating the new realities of gaming with a few more breaks and a bit more strategy. It&apos;s a different experience from my gaming marathons of youth, but no less enjoyable. And who knows? Maybe the wisdom and patience I&apos;ve gained with age will give me an edge in the virtual battlegrounds. After all, gaming isn&apos;t just about quick reflexes&#x2014;it&apos;s about strategy, creativity, and, most importantly, having fun.</p>]]></content:encoded></item><item><title><![CDATA[The Finals Season 2 is almost here]]></title><description><![CDATA[<p>As we edge closer to March 14, 2024, the anticipation for Season 2 of &quot;The Finals&quot; is palpable. The air is thick with excitement, not just for me but for the entire gaming community eagerly waiting to dive into the new season of this multiplayer shooter that has</p>]]></description><link>https://yetty.uk/the-finals-season-2-is-almost-here/</link><guid isPermaLink="false">65ef1b3e1a5c3355411278af</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Mon, 11 Mar 2024 14:55:42 GMT</pubDate><media:content url="https://yetty.uk/content/images/2024/03/the-finals-season-2-1.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://yetty.uk/content/images/2024/03/the-finals-season-2-1.jpg" alt="The Finals Season 2 is almost here"><p>As we edge closer to March 14, 2024, the anticipation for Season 2 of &quot;The Finals&quot; is palpable. The air is thick with excitement, not just for me but for the entire gaming community eagerly waiting to dive into the new season of this multiplayer shooter that has taken us by storm. With Embark Studios at the helm, a team renowned for their contributions to the Battlefield series, expectations are sky-high, and rightly so.</p><p>The announcement that Season 2 is set to last for three months, concluding in mid-June 2024, hints at a packed schedule of content and updates. The introduction of a 12-page battle pass only adds to the allure, promising a plethora of new challenges and rewards that are bound to keep players engaged and on their toes.</p><p>But what truly piques my interest is the lack of specifics regarding new maps, modes, weapons, or gadgets. While the absence of concrete details might leave some feeling in the dark, I see it as a thrilling mystery, an unopened box of possibilities that could redefine our gameplay experience. It&apos;s the anticipation of the unknown that often brings the most excitement, and &quot;The Finals&quot; Season 2 seems to be embracing this philosophy wholeheartedly.</p><p>The recent leaks and hints dropped by the developers have sparked a flurry of speculation within the community. The cryptic message &quot;seek the truth beyond the walls&quot; discovered in a datamined video has set imaginations running wild. It suggests a narrative expansion that might take players beyond the confines of the game show setting, adding a layer of depth and intrigue to the overall experience.</p><p>Moreover, the tease of new cosmetics inspired by real-life soldiers and weaponry adds a touch of authenticity and nostalgia, especially for fans of traditional wartime shooters. This blend of the virtual and the &quot;real world&quot; not only pays homage to the developers&apos; roots in the Battlefield series but also opens up a myriad of storytelling and aesthetic possibilities.</p><p>As someone who has spent countless hours exploring every nook and cranny of &quot;The Finals,&quot; the prospect of stepping outside the show, even if just through themed cosmetics, is exhilarating. It represents a fusion of the familiar and the novel, a bridge between the past and the present that could enrich the game&apos;s universe in unexpected ways.</p><p>The thought of battling it out in new arenas, wielding never-before-seen weapons, and donning gear that whispers tales of real-world bravery and strife is invigorating. It&apos;s this blend of fantasy and reality, the playful and the solemn, that makes &quot;The Finals&quot; stand out in the crowded arena of multiplayer shooters.</p><p>As the release date draws nearer, my excitement only grows. The Finals Season 2 promises not just an expansion of the game we&apos;ve come to love but a reimagining that could set new standards for what a multiplayer shooter can be. The potential for innovation, for a fresh take on familiar themes, and for a community-driven evolution of the game is immense.</p><p>So, here I am, eagerly counting down the days until March 14, ready to dive headfirst into the new season. Whether it&apos;s battling through new maps, experimenting with new weapons, or unraveling the mysteries hinted at by the developers, I&apos;m here for it all. The Finals Season 2 isn&apos;t just another update; it&apos;s a beacon for what the future of gaming can hold, a testament to the creativity and passion of its developers, and a playground for players like me who are always chasing the next great gaming adventure.</p>]]></content:encoded></item><item><title><![CDATA[XDefiant could be my next go to game...]]></title><description><![CDATA[<p>As someone who has spent countless hours immersed in the gritty, adrenaline-pumping worlds of iconic Ubisoft franchises and the fast-paced action of Call of Duty games, I can&apos;t help but feel a stirring mix of excitement and nostalgia at the prospect of XDefiant. This upcoming title from Ubisoft</p>]]></description><link>https://yetty.uk/xdefiant-could-be-my-next-go-to-game/</link><guid isPermaLink="false">65ee02961a5c33554112788d</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Mon, 11 Mar 2024 14:52:20 GMT</pubDate><media:content url="https://yetty.uk/content/images/2024/03/Screenshot-2024-03-10-185842.png" medium="image"/><content:encoded><![CDATA[<img src="https://yetty.uk/content/images/2024/03/Screenshot-2024-03-10-185842.png" alt="XDefiant could be my next go to game..."><p>As someone who has spent countless hours immersed in the gritty, adrenaline-pumping worlds of iconic Ubisoft franchises and the fast-paced action of Call of Duty games, I can&apos;t help but feel a stirring mix of excitement and nostalgia at the prospect of XDefiant. This upcoming title from Ubisoft promises to blend familiar, high-octane gameplay with elements from beloved series like Rainbow Six Siege, bringing together the best of both worlds. But as with any new release that treads on such hallowed ground, there&apos;s that lingering question: will Ubisoft nail the landing, or are we in for a bumpy ride?</p><figure class="kg-card kg-image-card"><img src="https://yetty.uk/content/images/2024/03/image-5.png" class="kg-image" alt="XDefiant could be my next go to game..." loading="lazy" width="1137" height="578" srcset="https://yetty.uk/content/images/size/w600/2024/03/image-5.png 600w, https://yetty.uk/content/images/size/w1000/2024/03/image-5.png 1000w, https://yetty.uk/content/images/2024/03/image-5.png 1137w" sizes="(min-width: 720px) 720px"></figure><p>XDefiant, as it stands, is shrouded in a veil of eager anticipation and just a hint of mystery. With Ubisoft hinting at a release in Q1 of 2024, as discussed in a Ubisoft investor&apos;s meeting, the countdown feels almost tangible. There&apos;s something about the lack of a concrete release date that adds to the anticipation, making each tidbit of information that much more tantalizing&#x200B;</p><p>The game&apos;s approach, starting with &quot;XDefiant: Season 0,&quot; suggests an early access phase that could provide a unique opportunity for players to shape the game&apos;s development. This strategy, while not uncommon in the gaming industry, carries its own set of risks and rewards. On the one hand, early player feedback can be invaluable in fine-tuning the game. On the other, it places a lot of trust in the developers to act on this feedback effectively.</p><p>Platform availability is a relief; knowing that XDefiant will be accessible across a broad spectrum of consoles and PC ensures that the barrier to entry is as low as possible. The promise of crossplay further sweetens the deal, highlighting Ubisoft&apos;s commitment to inclusivity and community-building&#x200B;</p><figure class="kg-card kg-image-card"><img src="https://yetty.uk/content/images/2024/03/image-6.png" class="kg-image" alt="XDefiant could be my next go to game..." loading="lazy" width="1142" height="567" srcset="https://yetty.uk/content/images/size/w600/2024/03/image-6.png 600w, https://yetty.uk/content/images/size/w1000/2024/03/image-6.png 1000w, https://yetty.uk/content/images/2024/03/image-6.png 1142w" sizes="(min-width: 720px) 720px"></figure><p>The gameplay modes, split into Arena and Progression types, hint at a balanced mix of strategy and action. Modes like Domination and Escort bring to mind some of the most exhilarating moments I&apos;ve experienced in gaming, where the blend of individual skill and team strategy leads to unforgettable victories (or crushing defeats)&#x200B;</p><p>The mention of post-launch content, including a roadmap and the integration of Rainbow Six Siege operators in the first season, is particularly exciting. It&apos;s a nod to the rich history of Ubisoft&apos;s franchises and a promising sign of the depth and variety we can expect from XDefiant. The thought of engaging in a new, dynamic environment with familiar characters is enough to stir nostalgia for past gaming experiences while looking forward to creating new ones&#x200B;</p><p>However, this blend of the old and new, the familiar and the innovative, comes with its share of apprehensions. Ubisoft, like any large game developer, has had its share of hits and misses. The potential is there for XDefiant to be a groundbreaking title that sets a new standard for first-person shooters. But there&apos;s also the risk that it could fall short of expectations, unable to fully reconcile the diverse elements it aims to combine.</p><figure class="kg-card kg-image-card"><img src="https://yetty.uk/content/images/2024/03/image-7.png" class="kg-image" alt="XDefiant could be my next go to game..." loading="lazy" width="1091" height="560" srcset="https://yetty.uk/content/images/size/w600/2024/03/image-7.png 600w, https://yetty.uk/content/images/size/w1000/2024/03/image-7.png 1000w, https://yetty.uk/content/images/2024/03/image-7.png 1091w" sizes="(min-width: 720px) 720px"></figure><p>My hope, shared by many fellow gamers, is that Ubisoft leverages its vast experience and the feedback from its community to deliver a game that honors its roots while breaking new ground. The balance between innovative gameplay and nostalgic elements, between player freedom and narrative depth, will be crucial in determining whether XDefiant lives up to its potential.</p><p>In the end, the success of XDefiant will hinge not just on its gameplay, graphics, or even its homage to beloved franchises. It will depend on its ability to evoke that unique thrill that only the best games can provide, blending familiarity with innovation in a way that feels both comforting and exciting. As we edge closer to the game&apos;s launch, I remain hopeful, ready to dive into what could be the next great chapter in the Ubisoft saga. Will it be a triumphant return to form, a celebration of what makes these franchises so enduring? Only time will tell, but I, for one, am ready to find out.</p>]]></content:encoded></item><item><title><![CDATA[Overwatch Esports is back baby!]]></title><description><![CDATA[<p>I remember the days when the Overwatch League (OWL) was the pinnacle of esports for fans of Blizzard&apos;s hero shooter. The league, with its city-based teams and NFL-esque franchise model, had a promising start but ultimately faced numerous challenges, including the costly buy-ins and the global pandemic that</p>]]></description><link>https://yetty.uk/overwatch-esports-is-back-baby/</link><guid isPermaLink="false">65ee01d61a5c335541127883</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Mon, 11 Mar 2024 14:51:45 GMT</pubDate><media:content url="https://yetty.uk/content/images/2024/03/Overwatch-1.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://yetty.uk/content/images/2024/03/Overwatch-1.jpg" alt="Overwatch Esports is back baby!"><p>I remember the days when the Overwatch League (OWL) was the pinnacle of esports for fans of Blizzard&apos;s hero shooter. The league, with its city-based teams and NFL-esque franchise model, had a promising start but ultimately faced numerous challenges, including the costly buy-ins and the global pandemic that severely limited in-person events. Despite the efforts, the OWL couldn&apos;t sustain its momentum and was discontinued. However, Blizzard&apos;s recent announcement of the Overwatch Champions Series (OWCS) has reignited the excitement within the community, myself included.</p><p>The OWCS, revealed in a blog post on January 23, represents a fresh start for Overwatch 2 esports. This new international competitive circuit, developed in partnership with the ESL FACEIT Group (EFG), is a beacon of hope for players across three key regions: North America, Europe, the Middle East, and North Africa (EMEA), and Asia. What&apos;s particularly thrilling about this development is the open-circuit model, a stark departure from the OWL&apos;s city-based franchises. This model is more akin to the ecosystems seen in Dota 2 and CS:GO, focusing on player-created teams and open qualifiers, which I believe could democratize the competition and breathe new life into the Overwatch 2 esports scene.</p><p>The decision to collaborate with FACEIT is a strategic move by Blizzard. FACEIT&apos;s track record with games like Rainbow Six Siege and League of Legends speaks volumes about its capability to foster a vibrant esports environment. This platform could become the central hub for Overwatch 2&apos;s competitive community, providing a seamless way for players to connect, compete, and track their progress.</p><p>Jared Neuss, the executive producer, emphasized the importance of a thriving esports scene for a game as inherently competitive as Overwatch 2. This sentiment resonates with many in the community who have longed for a more inclusive and accessible competitive framework. The OWCS seems poised to offer just that, with its emphasis on open qualifiers and player empowerment.</p><p>What sets the OWCS apart is its international appeal and the promise of major in-person events. The collaboration with DreamHack to host two significant OWCS events is a testament to Blizzard&apos;s commitment to not just reviving but elevating Overwatch esports. The prospect of a major finale event in Europe, a first for a significant Overwatch esports tournament, is particularly exciting.</p><p>The introduction of a free Battle Royale mode, inspired by the likes of Call of Duty: Warzone, as reported by sources like Charlie Intel and Dexerto, suggests a significant shift in the game&apos;s direction&#x200B;<a href="https://www.charlieintel.com/battlefield/when-is-next-battlefield-game-307645/?ref=yetty.uk" rel="noreferrer"></a></p><p>This move, likely aimed at capturing a broader audience, could redefine the competitive landscape of Overwatch 2.</p><p>However, it&apos;s the return to a 64-player match format and the four-class system, coupled with an advanced destruction system set in a modern-day context, that truly signals a return to the franchise&apos;s roots. This blend of classic and contemporary elements could be the formula needed to reinvigorate the series and attract both veterans and newcomers to the fold&#x200B;</p><p>As a fan, I&apos;m cautiously optimistic about the OWCS and the direction Overwatch 2 esports is taking. The failures and lessons of the OWL seem to have informed Blizzard&apos;s approach to the OWCS, aiming for a more community-focused, accessible, and exciting competitive ecosystem. The success of this endeavor will ultimately depend on the execution and the community&apos;s reception, but the foundations are promising.</p><p>The resurrection of Overwatch esports through the OWCS represents more than just a series of tournaments; it&apos;s a recommitment to the game&apos;s competitive spirit and a celebration of its community. As we inch closer to the kick-off in March 2024, the excitement is palpable, and I, for one, am eager to see how this new chapter unfolds. The promise of high-stakes competition, coupled with the community&apos;s enduring passion, suggests that Overwatch 2 esports is, indeed, &quot;so back, baby.&quot;</p>]]></content:encoded></item><item><title><![CDATA[Could the next Battlefield be good?]]></title><description><![CDATA[<p>The anticipation for the next Battlefield game is palpable, and from what I have gathered, it seems set to offer a revitalized experience that might just redefine the franchise. Slated for a release in 2025, rumors suggest a return to the series&apos; roots while also incorporating modern elements, particularly</p>]]></description><link>https://yetty.uk/its-rare-to-find-a-gem-like-the-finals-in-2024/</link><guid isPermaLink="false">65ee00d01a5c33554112786f</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Mon, 11 Mar 2024 14:51:26 GMT</pubDate><media:content url="https://yetty.uk/content/images/2024/03/HPrDnJta7Vq9BfCujPYedd-1200-80.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://yetty.uk/content/images/2024/03/HPrDnJta7Vq9BfCujPYedd-1200-80.jpg" alt="Could the next Battlefield be good?"><p>The anticipation for the next Battlefield game is palpable, and from what I have gathered, it seems set to offer a revitalized experience that might just redefine the franchise. Slated for a release in 2025, rumors suggest a return to the series&apos; roots while also incorporating modern elements, particularly a free-to-play Battle Royale mode, which is an exciting prospect given the mode&apos;s popularity in contemporary gaming&#x200B;<a href="https://www.charlieintel.com/battlefield/when-is-next-battlefield-game-307645/?ref=yetty.uk" rel="noreferrer"></a>&#x200B;&#x200B;<a href="https://www.dexerto.com/battlefield/next-battlefield-game-reportedly-features-free-to-play-battle-royale-2559116/?ref=yetty.uk" rel="noreferrer"></a>&#x200B;.</p><p>EA&apos;s decision to re-imagine Battlefield, as mentioned by EA CEO Andrew Wilson, points towards a significant overhaul, potentially transforming it into a &quot;truly connected ecosystem&quot;&#x200B;<a href="https://www.gamespot.com/articles/next-battlefield-is-a-reimagination-of-the-series/1100-6516478/?ref=yetty.uk" rel="noreferrer"></a>&#x200B;. This suggests a more integrated and possibly more immersive multiplayer experience, possibly blending traditional Battlefield gameplay with new, innovative features to attract both long-time fans and newcomers.</p><p>The introduction of a Battle Royale mode, reportedly inspired by the success of Call of Duty: Warzone, indicates EA&apos;s intention to tap into the thriving Battle Royale market. This mode is expected to be part of a separate title included with the premium version of the game, offering a standalone experience that could bring a fresh dynamic to the Battlefield series&#x200B;<a href="https://www.charlieintel.com/battlefield/when-is-next-battlefield-game-307645/?ref=yetty.uk" rel="noreferrer"></a>&#x200B;&#x200B;<a href="https://www.dexerto.com/battlefield/next-battlefield-game-reportedly-features-free-to-play-battle-royale-2559116/?ref=yetty.uk" rel="noreferrer"></a>&#x200B;.</p><p>Moreover, the game is rumored to feature the classic 64-player matches, a four-class system, and an advanced destruction system, set within a modern-day context of 2025-2030. This blend of traditional and contemporary elements could provide a rich, engaging backdrop for the high-octane warfare Battlefield is known for&#x200B;<a href="https://www.charlieintel.com/battlefield/when-is-next-battlefield-game-307645/?ref=yetty.uk" rel="noreferrer"></a>&#x200B;.</p><p>However, with Battlefield 2042 not meeting expectations in terms of sales and player reception, the pressure is on for this next installment to deliver. The commitment to going back to its roots while also innovating with new gameplay modes like Battle Royale could be the key to revitalizing the franchise. But it will be crucial for EA and the developers to balance these new elements with the core Battlefield experience that fans love&#x200B;<a href="https://www.gamespot.com/articles/next-battlefield-is-a-reimagination-of-the-series/1100-6516478/?ref=yetty.uk" rel="noreferrer"></a>&#x200B;.</p><p>As we edge closer to the rumored release window, it will be interesting to see how EA plans to unveil this ambitious project and whether it will live up to the high expectations of the gaming community.</p>]]></content:encoded></item><item><title><![CDATA[Crossing the Line? Overwatch 2's Luxury Brand Collaborations Makes Me Doubt The Future Of Overwatch]]></title><description><![CDATA[<p>The recent collaborations Overwatch 2 has embarked on, particularly the striking one with Porsche and the earlier Cowboy Bebop crossover, certainly raise eyebrows and questions about the future direction of the game&apos;s branding and monetization strategies. </p><p>Jon Spector, Overwatch&apos;s VP, has expressed interest in exploring brand</p>]]></description><link>https://yetty.uk/whats-the-fu/</link><guid isPermaLink="false">65edaee61a5c335541127836</guid><dc:creator><![CDATA[Yetty]]></dc:creator><pubDate>Sun, 10 Mar 2024 13:04:01 GMT</pubDate><media:content url="https://yetty.uk/content/images/2024/03/960x0.webp" medium="image"/><content:encoded><![CDATA[<img src="https://yetty.uk/content/images/2024/03/960x0.webp" alt="Crossing the Line? Overwatch 2&apos;s Luxury Brand Collaborations Makes Me Doubt The Future Of Overwatch"><p>The recent collaborations Overwatch 2 has embarked on, particularly the striking one with Porsche and the earlier Cowboy Bebop crossover, certainly raise eyebrows and questions about the future direction of the game&apos;s branding and monetization strategies. </p><p>Jon Spector, Overwatch&apos;s VP, has expressed interest in exploring brand collaborations, citing Fortnite&apos;s successful Naruto crossover as an example. He emphasizes that any such collaborations would need to feel like a great fit for the Overwatch franchise&#x200B;<a href="https://www.gameinformer.com/exclusive-interview/2022/09/27/overwatch-2-vp-interested-in-exploring-brand-collaborations-cites?ref=yetty.uk" rel="noreferrer"></a></p><p>&#x200B;However, the move towards such partnerships, especially when they involve significant monetization through high-priced cosmetics, can be a double-edged sword. Overwatch 2&apos;s monetization through premium Battle Passes and cosmetics is a known strategy, but the game has faced challenges in making sales from microtransactions appealing to the player base&#x200B;</p><p>The potential for these collaborations to alienate parts of the community exists, especially if the pricing for such skins and cosmetics veers towards the exorbitant. For instance, Overwatch 2&apos;s Halloween Terror event saw themed skins priced around the equivalent of <strong>$20</strong>, which stirred discontent among players, especially considering the removal of unlockable skins through game progression&#x200B;</p><p>Moreover, the recent layoffs at Blizzard, particularly in the art department, and the subsequent outsourcing of skins, including those from brand collaborations, might be seen as a cost-cutting move that paradoxically also aims to tap into lucrative brand partnerships. It&apos;s a tricky balance to strike, ensuring the game remains profitable while not alienating its core player base with perceived over-commercialization or diluting the Overwatch aesthetic with incongruent brand integrations.</p><p>While there&apos;s no denying the appeal and excitement brand collaborations like the one with Porsche can bring, especially with the prospect of seeing these crossover elements in real life, such as the seven-foot D.Va statue displayed at a Porsche exhibit, the broader implications for the game&apos;s identity and community</p><p>The essence of Overwatch has always been its vibrant characters and rich lore, which offered players an escape into a compelling, futuristic universe. The introduction of real-world brand collaborations, while innovative, risks diluting this carefully crafted universe. It could shift the game&apos;s focus from storytelling and character development to becoming a platform for conspicuous branding and commercial promotions</p><p>The monetization strategy of selling high-priced cosmetics, potentially exacerbated by brand collaborations, raises concerns about creating a paywall that limits accessibility to the full Overwatch experience. When skins and cosmetics become expensive commodities rather than rewards for gameplay achievements, it could alienate players who are unable or unwilling to spend large amounts on digital items. This shift towards a more transactional relationship with the game could undermine the sense of community and fair play that Overwatch has fostered</p><p>While outsourcing is a common practice within the industry, relying on external parties for significant elements of game design, particularly in collaboration with luxury brands, could be seen as prioritizing commercial gain over artistic integrity and the original vision of the game&apos;s creators</p><p>Today it&apos;s a collaboration with Porsche, but what&apos;s next? Where do we draw the line between tasteful, integrated brand collaborations and overt commercialization that could lead to absurdities like a &quot;Burger King Mei&quot;? At what point does the game stop being about the heroes and their stories and start being a billboard for the highest bidder.</p>]]></content:encoded></item></channel></rss>